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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>media used in interesting ways</title><generator>Tumblr (3.0; @unthinkmedia)</generator><link>http://unthinkmedia.tumblr.com/</link><item><title>Export Sprite Sheets from Flash Animation</title><description>&lt;a href="http://www.loqheart.com/spriteloq/"&gt;Export Sprite Sheets from Flash Animation&lt;/a&gt;: &lt;p&gt;I love when i find a program that saves me tons of works.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/18288655285</link><guid>http://unthinkmedia.tumblr.com/post/18288655285</guid><pubDate>Sat, 25 Feb 2012 21:28:54 -0500</pubDate></item><item><title>Arduino Connector for Flash</title><description>&lt;a href="http://quetwo.com/2011/12/01/arduinoconnector-ane/"&gt;Arduino Connector for Flash&lt;/a&gt;: &lt;p&gt;Needing a proxy as bridge between Arduino and AIR has always been a pain.  I am going to have to play with this soon.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/18127046492</link><guid>http://unthinkmedia.tumblr.com/post/18127046492</guid><pubDate>Thu, 23 Feb 2012 07:56:29 -0500</pubDate></item><item><title>vizualize.me - Alex's profile</title><description>&lt;a href="http://vizualize.me/2qZIzwDDqN#.TmbiyiHLlex.tumblr"&gt;vizualize.me - Alex's profile&lt;/a&gt;: &lt;p&gt;Interesting application for visualizing your resume&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/9905962843</link><guid>http://unthinkmedia.tumblr.com/post/9905962843</guid><pubDate>Tue, 06 Sep 2011 23:20:32 -0400</pubDate></item><item><title>Jesse Schell delivers a heartfelt and impassioned keynote...</title><description>&lt;iframe src="http://player.vimeo.com/video/25681002" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jesse Schell delivers a heartfelt and impassioned keynote entitled, “Make Games, not War”&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/7070964915</link><guid>http://unthinkmedia.tumblr.com/post/7070964915</guid><pubDate>Thu, 30 Jun 2011 00:17:29 -0400</pubDate></item><item><title>Game Salad</title><description>&lt;a href="http://gamesalad.com/"&gt;Game Salad&lt;/a&gt;: &lt;p&gt;&lt;span&gt;Make games for iPhone, iPad, Mac and Web. No coding required. Did we mention it’s free?&lt;/span&gt;&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/6743927498</link><guid>http://unthinkmedia.tumblr.com/post/6743927498</guid><pubDate>Mon, 20 Jun 2011 22:50:30 -0400</pubDate></item><item><title>dfxm326:

Chris Abbas turns NASA footage into an eerie art-house...</title><description>&lt;iframe src="http://player.vimeo.com/video/24410924?title=0&amp;byline=0&amp;portrait=0&amp;color=000" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://dfxm326.tumblr.com/post/6289723781"&gt;dfxm326&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Chris Abbas turns NASA footage into an eerie art-house film.&lt;br/&gt;&lt;/em&gt;via &lt;a href="http://www.fastcodesign.com"&gt;&lt;a href="http://www.fastcodesign.com"&gt;www.fastcodesign.com&lt;/a&gt;&lt;/a&gt;&lt;em&gt;&lt;br/&gt;&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://unthinkmedia.tumblr.com/post/6356945404</link><guid>http://unthinkmedia.tumblr.com/post/6356945404</guid><pubDate>Thu, 09 Jun 2011 12:59:49 -0400</pubDate></item><item><title>figment project</title><description>&lt;a href="http://newyork.figmentproject.org/"&gt;figment project&lt;/a&gt;: &lt;p&gt;&lt;span&gt;FIGMENT NYC is about to take over Governors Island. On Friday June 10, Saturday June 11 and Sunday June 12 the island will be a playground for participatory art and creative culture.&lt;/span&gt;&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/6289256779</link><guid>http://unthinkmedia.tumblr.com/post/6289256779</guid><pubDate>Tue, 07 Jun 2011 13:46:53 -0400</pubDate></item><item><title>It May Be a Sputnik Moment, but Science Fairs Are Lagging</title><description>&lt;a href="http://www.nytimes.com/2011/02/05/us/05science.html?_r=2"&gt;It May Be a Sputnik Moment, but Science Fairs Are Lagging&lt;/a&gt;</description><link>http://unthinkmedia.tumblr.com/post/6289212069</link><guid>http://unthinkmedia.tumblr.com/post/6289212069</guid><pubDate>Tue, 07 Jun 2011 13:45:06 -0400</pubDate></item><item><title>Art that's Child's Play</title><description>&lt;a href="http://www.themonsterengine.com/artwork"&gt;Art that's Child's Play&lt;/a&gt;: &lt;p&gt;An amazing collaboration of children’s art work and world famous illustrator.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/5498100321</link><guid>http://unthinkmedia.tumblr.com/post/5498100321</guid><pubDate>Sat, 14 May 2011 22:51:32 -0400</pubDate></item><item><title>Gamestar Mechanic: Learning Game Design through Play</title><description>&lt;a href="http://gamestarmechanic.com/"&gt;Gamestar Mechanic: Learning Game Design through Play&lt;/a&gt;: &lt;p&gt;&lt;span&gt;Gamestar Mechanic is a game and community designed to teach kids the principles of game design and systems thinking in a highly engaging environment.&lt;/span&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4583859888</link><guid>http://unthinkmedia.tumblr.com/post/4583859888</guid><pubDate>Wed, 13 Apr 2011 14:00:22 -0400</pubDate></item><item><title>Members of Free Art and Technology (FAT), OpenFrameworks, the...</title><description>&lt;iframe src="http://player.vimeo.com/video/6376466?color=ffffff" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;Members of Free Art and Technology (FAT), OpenFrameworks, the Graffiti Research Lab, and The Ebeling Group communities have teamed-up with a legendary LA graffiti writer, publisher and activist, named TEMPTONE. Tempt1 was diagnosed with ALS in 2003, a disease which has left him almost completely physically paralyzed… except for his eyes. This international team is working together to create a low-cost, open source eye-tracking system that will allow ALS patients to draw using just their eyes. The long-term goal is to create a professional/social network of software developers, hardware hackers, urban projection artists and ALS patients from around the world who are using local materials and open source research to creatively connect and make eye art.&lt;/span&gt;&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4546812419</link><guid>http://unthinkmedia.tumblr.com/post/4546812419</guid><pubDate>Tue, 12 Apr 2011 01:23:00 -0400</pubDate></item><item><title>In a zippy demo at TED U, AnnMarie Thomas shows how two...</title><description>&lt;object width="400" height="292"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="bgColor" value="#ffffff" /&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talk/stream/2011/Blank/AnnMarieThomas_2011-320k.mp4&amp;su=images.ted.com/images/ted/tedindex/embed-posters/AnnMarieThomas-2011U.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=1111&amp;lang=eng&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=annmarie_thomas_squishy_circuits;year=2011;theme=how_we_learn;theme=a_taste_of_ted2011;theme=new_on_ted_com;event=TED2011;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgcolor="#ffffff" width="400" height="292" allowfullscreen="true" allowscriptaccess="always" flashvars="vu=http://video.ted.com/talk/stream/2011/Blank/AnnMarieThomas_2011-320k.mp4&amp;su=images.ted.com/images/ted/tedindex/embed-posters/AnnMarieThomas-2011U.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=1111&amp;lang=eng&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=annmarie_thomas_squishy_circuits;year=2011;theme=how_we_learn;theme=a_taste_of_ted2011;theme=new_on_ted_com;event=TED2011;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;In a zippy demo at TED U, AnnMarie Thomas shows how two different flavors of homemade play dough can be used to demonstrate electrical properties — by lighting up LEDs, spinning motors, and turning little kids into circuit designers.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4339986654</link><guid>http://unthinkmedia.tumblr.com/post/4339986654</guid><pubDate>Mon, 04 Apr 2011 11:10:00 -0400</pubDate></item><item><title>Tern: tangible computer programming for kids</title><description>&lt;a href="http://hci.cs.tufts.edu/tern/"&gt;Tern: tangible computer programming for kids&lt;/a&gt;: &lt;p&gt;Tern is a tangible computer language designed to provide a painless introduction to computer programming for children in educational settings. With Tern you can create programs for robots like the LEGO Mindstorms RCX or the iRobot Create. Tern is featured in a permanent exhibit at theBoston Museum of Science called Robot Park. It is also being used for the Tangible Kindergarten project at the Tufts University Developmental Technologies group.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4339966602</link><guid>http://unthinkmedia.tumblr.com/post/4339966602</guid><pubDate>Mon, 04 Apr 2011 11:09:08 -0400</pubDate></item><item><title>Computer Games Don't Rot the Brain: They Help Us Learn</title><description>&lt;a href="http://www.theatlantic.com/life/archive/2011/03/computer-games-dont-rot-the-brain-they-help-us-learn/72972/"&gt;Computer Games Don't Rot the Brain: They Help Us Learn&lt;/a&gt;</description><link>http://unthinkmedia.tumblr.com/post/4223443964</link><guid>http://unthinkmedia.tumblr.com/post/4223443964</guid><pubDate>Wed, 30 Mar 2011 21:49:32 -0400</pubDate></item><item><title>Katie Salen, Professor at Parsons The New School for Design and...</title><description>&lt;iframe src="http://player.vimeo.com/video/15732859?color=e0b928" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Katie Salen, Professor at Parsons The New School for Design and Founder of the Institute of Play, describes the importance of designing games as a way to engage students in the exploration of systems.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4162821439</link><guid>http://unthinkmedia.tumblr.com/post/4162821439</guid><pubDate>Mon, 28 Mar 2011 14:00:26 -0400</pubDate></item><item><title>James Paul Gee, Professor of Literacy Studies in the Department...</title><description>&lt;iframe src="http://player.vimeo.com/video/15732568?color=e0b928" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;James Paul Gee, Professor of Literacy Studies in the Department of English at Arizona State University, describes how complex gaming environments can help young people solve problems and innovate in a world that is constantly changing.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4162113745</link><guid>http://unthinkmedia.tumblr.com/post/4162113745</guid><pubDate>Mon, 28 Mar 2011 13:19:49 -0400</pubDate></item><item><title>In-Game Merchandise for Philanthropy  </title><description>&lt;a href="http://www.soe.com/japanrelief/"&gt;In-Game Merchandise for Philanthropy  &lt;/a&gt;: &lt;p&gt;Sony will allow players to purchase a cherry blossom to decorate their in-game homes, all proceeds go to Japan relief.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4108964330</link><guid>http://unthinkmedia.tumblr.com/post/4108964330</guid><pubDate>Sat, 26 Mar 2011 11:43:07 -0400</pubDate></item><item><title>If you ever want to have people to use your doormats to clean...</title><description>&lt;iframe width="400" height="325" src="http://www.youtube.com/embed/NfFzmRQriss?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;If you ever want to have people to use your doormats to clean their shoes more often?&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4089087279</link><guid>http://unthinkmedia.tumblr.com/post/4089087279</guid><pubDate>Fri, 25 Mar 2011 15:37:35 -0400</pubDate></item><item><title>Jesse Schell Visions of the Gamepocalypse</title><description>&lt;a href="http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse"&gt;Jesse Schell Visions of the Gamepocalypse&lt;/a&gt;: &lt;p&gt;Also check out his site that is “tracking” the Gamepocalypse  http://www.gamepocalypsenow.blogspot.com/&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4086830434</link><guid>http://unthinkmedia.tumblr.com/post/4086830434</guid><pubDate>Fri, 25 Mar 2011 13:17:00 -0400</pubDate></item><item><title>Future of game character as “virtual companions” in...</title><description>&lt;iframe src="http://player.vimeo.com/video/18407613" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Future of game character as “virtual companions” in games. Jesse Schell, speaks about the how face recognition, speech recognition, natural language understanding, sensing emotions, integrated multi-platform gaming (Unity3D), interface to your social networks, cognitive tutors (allowing children to teach them), intelligence actors allowing to to manage interactive drama (value arc), and augmented reality.&lt;/p&gt;</description><link>http://unthinkmedia.tumblr.com/post/4085278615</link><guid>http://unthinkmedia.tumblr.com/post/4085278615</guid><pubDate>Fri, 25 Mar 2011 11:27:00 -0400</pubDate></item></channel></rss>

